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I have updated the last tutorial about Adjusting the Toe Alignment.
The reason is that I got some things wrong in the last tutorial. I twittered with TheLeeMather who is one of the game designers of F1 2011 at codemasters, as I had already a feeling that I got some things wrong. TheLeeMather was a great help to get things sorted. Thx for that!
So forget about Toe out in F1. In F1 the cars have Toe in (positive Toe), on rear and front axes. So when you adjust the front toe slider in F12011 to the left you will have more toe in and maximal front toe in adjustable is 0.15. When you adjust the front toe slider to the right you will have less toe in and minimal adjustable front toe in is 0.05. You realize no matter what you adjust, it will be more or less toe in, never toe out.
The same for the rear toe. Its everytime Toe in, more when slider is set to the left and less when slider is set to the right. If you don't know what toe in is, check the previous tutorial about alignment on this blog.
Now have a short look at the picture above before going on with reading, it will make the stuff much easier to understand.
So we are flying down the start/finish straight on Albert Park Circuit.On the left side we have maximum toe in (0.15) and on the right side we have minimal toe in (0.05).
As you can see in the picture both front tyres point inwards and they create an equally big opposing force. That results in a slip angle and costs some highspeed. The more slip angle we have, the more tyre wear, the less topspeed. Imagine a bump would occur one on side, resulting in more load on one of the front tyres. One tyre would be a little bit less toe in than it was before, but not enough to really turn the car as they are pointing inwards (toe in). So the more toe in the more straight line stability. In a F1 car thats especially important for the rear toe setting. The more rear toe in you have, the more stable your rear will be, especially when turning on the gas out of a corner.
Now Imagine you go for a corner (initial turn in), like shown in the picture. Now the toe in leads to a special effect. The inner wheel must go for a bigger angle than the outer wheel during the same timeframe. Under high front toe in (e.g. 0.15) that wouldn't be the case, resulting in the inner wheel counterworking the outer front wheel. Now look at the right car in the picture. The lower your front toe in is (nearly 0 degrees) the turn in will be more immediate and more aggressive, as the innerwheel isn't counterworking the outer front wheel so much anymore. So we have better turn in now. Some people might argument now, that they can have the same effect with a high sensitive steering wheel setting. The answer is we are talking about getting a slip angle with optimal grip. So with less/lower toe in you will have not only immediate and more aggressive turn in, you will also have simple more front grip for turn in!
What happens now when the car is in the middle of the corner? The magic word weight transfer comes into the game. During corner entry, the more you come to the middle of the corner, the more the weight is transferred to the outer wheels, meaning more load on the outer wheels. So in the middle of the corner and afterwards the front toe in has no countable effect anymore as the outer wheels have the most load and grip to realize. Thats the simple reason while less front toe in has much influence on initial turn in but less in the middle/end of the corner. So to sum up, more toe in means more front grip in corner entry, but doesn't mean more cornering grip in general. In fact to less toe in results in oversteer during corner entry cause the front has so much grip that the rear can't build up enough grip to follow, and the car is feeling unbalanced, resulting in loosing middle corner speed.
Imagine a sharp corner with a small radius like in monaco. Immediate and initial turn in is a good thing here to „throw“ the car into the turns, so give it less/low toe in.
When you like Smooth and conservative turn in with a balanced car during the whole long fast corner, more/higher toe in will be faster.You see high and less toe in value has there right to exist. But not only the corners dictate the toe settings, also the individuell driving style.
Here are some words from Rubens Barichello about his first days in maranello with schumacher:
When I came to Maranello, they told me that Schumacher drive with nearly 0 degree toe in. I answered them that I couldn't drive with nearly 0 degree toe in because the Car then too abruptly turns in."
We haven't spoken about rear toe in. But as you can imagine its simple when you get the idea. More rear toe in stabilizes the rear end of the car. Look at the corner exit on the picture we studied.
The weight balance will be at the rear outer wheel during turning on the gas in corner exit. So with high rear toe in, the outer rear wheel counterworks the oversteer momentum. With less rear toe in it doesn't counterworks so much the oversteer.
Hope you enjoyed this tutorial.
Keep Racing

DarkPSI


nice instructions ! so basically in tracks that have lots of curves you want everything on the negative side?
ReplyDeletefront camber negative
rear camber negative but not more then front
toe front negative
rear toe negative but not more then front ?
is that it?
This comment has been removed by the author.
Deletewhen you say toe out ,do you mean putting my slider towards the out in the game ?
ReplyDeletein the game,the sliders should be
camber front in
camber rear in
toe front out
toe rear in
is that it, for bettibng cornering ?
i meant toe rear out as well
DeleteI meant ,camber ,slider more to the left for better curves ?
ReplyDeletedo you usually put the front 1 notch more left then the rear?
ps.i know ,the game is upside down in that department,they shouldve just gave us a picture of the car and the wheels adjusting while you are pushing the slider left or right.
Yeah the more negative camber (slider to the left) the more cornering grip. But be carefull because rear traction especially out of slow corners is bad with to much rear camber. so -3.5, -1.2 is a good choice when you have slow corners.
DeleteWhen its raining try, -3.3 and -0.5, you will be surprised how much traction you gain.
thanks alot for your patience !
ReplyDeleteis there someway,maybe in career mode (wich i haven t treid yet) that you could paint your car the way you want and add sponsers to it ?
that would be neat !
awesome tutorial, i've been reading through them for the last couple of days and you've realy helped me understand alot more about alignment!
ReplyDeleteone question though: you said in the comments above that codemasters have labeled the +/- toe sliders wrong. Does that mean that the tires are not pointing paralel when you have the slider in the centre/neutral position?
tyres* rather
Deletethe tyres are nearly parallel when you set the toe sliders fully to the right.
Delete"This will make the car wave from side to side while we drive down a straight. The more toe out we have, the more wave from side to side we have. So we have some kind of instability on the straights."
ReplyDeleteI understand this in real life, but I don't see it happening in the game?
It doesn't happening in the game because I was wrong. I updated the tutorial. Now it makes sense!
DeleteBest regards
DarkPSI
Is there a way to take out some gaz in the car for a 20% race ? or in proving grounds ? I noticed it also says that used engine will provide less power, i dont see any options to change your engine.
ReplyDeleteJustcome across this blog and happy I did, you make it easy to understand and I'll be checking back to catch your updates. I can't wait till you start showing how to put it all together, keep up the good work.
ReplyDeletethx, much appreciated to hear your feedback
ReplyDeleteHi DarkPSI -
ReplyDeletein the tutorial you say "So when you adjust the front toe slider in F12011 to the LEFT you will have more toe IN..."
But in a reply you say "toe front slider (more left means more toe out, more right means less toe out)"
Exactly the oppposite. Now I don't know which is true. Help! lol
Hi,
Deletesorry i just missed your question.
In the tutorial it is right, it was updated.
So front toe slider to the left means more toe in.
Hope that helps
keep racing
DarkPSI
Hi mate,
ReplyDeleteYour tutorial is really good thanks, I'm trying to find the right balance to do a one stopper for Melbourne and Malaysia.
Is there a camber toe setting that makes the tyre life last longer, I've been doing gp practice 42 laps of fuel for ten laps, no KERS or DRS on primes adjusting camber and toe settings and they all have similar tyre wear of 29% can you improve this? need primes to last for 27 laps is it possible?
Unfortunately the tyre wear isn't simulated that nice so you are right, different camber not really make a difference in tyre wear.
DeleteWhat you shouldn't do is to stiff the front antirollbar more than 6, as otherwise there is much tyre wear.
But yes regarding the camber no real tyre wear differences.
Hope that helps
Keep racing
DarkPSI